ACS
200
K / D
1.09
KAST
72%
ADR
132
FK / FD
129 / 107
Kills
2661
Deaths
2431
Assists
838
Agent pool
all time| Agent | Maps | Win | R | K/D |
|---|---|---|---|---|
| GekkoGekko | 38 | 50% | 0.95 | 1.06 |
| SovaSova | 30 | 43% | 0.94 | 1.01 |
| CypherCypher | 20 | 65% | 1.13 | 1.19 |
| ViperViper | 20 | 45% | 1.12 | 1.13 |
| FadeFade | 20 | 60% | 1.01 | 1.16 |
| UnknownUnknown | 10 | 50% | · | · |
| SkyeSkye | 8 | 25% | 1.12 | 1.13 |
| BreachBreach | 8 | 38% | · | 1.02 |
| KilljoyKilljoy | 6 | 67% | 1.19 | 1.27 |
| OmenOmen | 6 | 33% | 1.11 | 1.16 |
| VetoVeto | 3 | 67% | 1.11 | 1.20 |
| AstraAstra | 3 | 67% | 0.97 | 0.71 |
| KAY/OKAY/O | 3 | 67% | · | 1.31 |
| SageSage | 2 | 50% | 0.99 | 1.00 |
| BrimstoneBrimstone | 2 | 0% | 1.35 | 1.37 |
| CloveClove | 1 | 0% | 0.78 | 0.75 |
| TejoTejo | 1 | 0% | 0.57 | 0.50 |
Maps
| Map | Played | Win | R | ACS |
|---|---|---|---|---|
| Lotus | 30 | 47% | 0.98 | 194 |
| Ascent | 24 | 46% | 1.03 | 191 |
| Sunset | 23 | 52% | 1.07 | 193 |
| Haven | 23 | 52% | 1.12 | 200 |
| Icebox | 16 | 44% | 0.82 | 197 |
| Split | 14 | 36% | 1.05 | 210 |
| Breeze | 13 | 54% | 1.13 | 207 |
| Bind | 13 | 38% | 1.17 | 191 |
| Pearl | 11 | 64% | 1.11 | 214 |
| Abyss | 6 | 50% | 1.24 | 218 |
| Fracture | 4 | 50% | 1.03 | 218 |
| Summit | 3 | 100% | 1.31 | 255 |
| Corrode | 1 | 100% | 1.19 | 186 |
Recent maps
- Cypher Summit vs KeepBest Gaming13 Sep 2026 · 13:11 ·
- Viper Split vs KeepBest Gaming13 Sep 2026 · 13:11 ·
- Cypher Sunset vs KeepBest Gaming13 Sep 2026 · 10:13 ·
- Cypher Abyss vs KeepBest Gaming13 Sep 2026 · 13:8 ·
- Cypher Ascent vs KeepBest Gaming13 Sep 2026 · 4:13 ·
- Viper Lotus vs Nova Esports10 Sep 2026 · 13:6 ·
- Cypher Sunset vs Nova Esports10 Sep 2026 · 13:8 ·
- Viper Lotus vs Trace Esports09 Aug 2026 · 7:13 0.64
- Cypher Ascent vs Trace Esports09 Aug 2026 · 5:13 0.60
- Cypher Sunset vs KeepBest Gaming08 Aug 2026 · 13:8 1.45
- Viper Breeze vs KeepBest Gaming08 Aug 2026 · 13:10 1.61
- Viper Split vs JD Gaming06 Aug 2026 · 8:13 0.66
Tier-1 matches only. Rating is ours: rounds won above average from kills and deaths, adjusted for the opponent, on a 1.00 scale.