ACS
198
K / D
0.98
KAST
71%
ADR
129
FK / FD
364 / 410
Kills
2566
Deaths
2612
Assists
931
Agent pool
all time| Agent | Maps | Win | R | K/D |
|---|---|---|---|---|
| CypherCypher | 33 | 52% | 1.01 | 1.00 |
| OmenOmen | 24 | 29% | 0.95 | 0.88 |
| NeonNeon | 23 | 43% | 0.92 | 0.89 |
| KilljoyKilljoy | 17 | 53% | 0.95 | 0.97 |
| AstraAstra | 17 | 53% | 1.17 | 1.19 |
| RazeRaze | 13 | 46% | 1.05 | 1.04 |
| ViperViper | 10 | 40% | 1.10 | 1.10 |
| PhoenixPhoenix | 9 | 56% | 1.15 | 1.19 |
| BreachBreach | 7 | 71% | 0.97 | 0.94 |
| HarborHarbor | 6 | 50% | 0.92 | 0.92 |
| VyseVyse | 5 | 60% | 0.88 | 0.83 |
| CloveClove | 3 | 33% | 0.77 | 0.78 |
| KAY/OKAY/O | 3 | 33% | 0.95 | 0.91 |
| SageSage | 2 | 50% | 1.12 | 1.15 |
| DeadlockDeadlock | 2 | 50% | 1.15 | 1.19 |
| BrimstoneBrimstone | 1 | 0% | 0.70 | 0.64 |
| ReynaReyna | 1 | 0% | 0.77 | 0.70 |
Maps
| Map | Played | Win | R | ACS |
|---|---|---|---|---|
| Lotus | 28 | 64% | 1.04 | 197 |
| Haven | 23 | 48% | 1.00 | 197 |
| Ascent | 21 | 33% | 0.98 | 205 |
| Split | 16 | 50% | 1.18 | 234 |
| Fracture | 15 | 53% | 0.99 | 193 |
| Sunset | 14 | 21% | 0.93 | 198 |
| Bind | 14 | 64% | 1.01 | 181 |
| Pearl | 13 | 46% | 0.93 | 193 |
| Icebox | 12 | 25% | 0.78 | 159 |
| Breeze | 10 | 40% | 1.08 | 215 |
| Corrode | 4 | 75% | 1.08 | 191 |
| Summit | 3 | 0% | 0.66 | 146 |
| Abyss | 3 | 67% | 1.24 | 234 |
Recent maps
- Raze Lotus vs Rex Regum Qeon19 Aug 2026 · 13:7 0.73
- Neon Sunset vs Rex Regum Qeon19 Aug 2026 · 13:11 0.74
- Neon Summit vs Rex Regum Qeon19 Aug 2026 · 4:13 0.50
- Raze Lotus vs T116 Aug 2026 · 8:13 1.19
- Neon Breeze vs T116 Aug 2026 · 1:13 0.10
- Raze Split vs Gen.G07 Aug 2026 · 11:13 1.15
- Neon Sunset vs Gen.G07 Aug 2026 · 13:10 1.00
- Neon Lotus vs Gen.G07 Aug 2026 · 8:13 1.27
- Neon Sunset vs Rex Regum Qeon01 Aug 2026 · 8:13 0.95
- Phoenix Ascent vs Rex Regum Qeon01 Aug 2026 · 13:4 1.51
- Viper Summit vs Rex Regum Qeon01 Aug 2026 · 9:13 0.99
- Cypher Haven vs ZETA DIVISION30 Jul 2026 · 11:13 0.34
Tier-1 matches only. Rating is ours: rounds won above average from kills and deaths, adjusted for the opponent, on a 1.00 scale.